Pluspunten
I work in the Learning division of the company that makes digital curriculum, supplemental programs, and games. I'm frankly surprised at the string of negative ratings. I definitely recognize that all teams are different and this company is not for everyone but I have to assert that the overall atmosphere here is a lot more positive than what the composite rating suggests. Big pluses for me are: -A ton of flexibility. I build my own workflow based on what my product needs. This flexibility of course climbs and dives during the product lifecycle but overall average pretty high. This is not for everyone. The environment here is definitely a better fit for self-starters who can handle ambiguity. I myself have struggled with lack of feedback and broadness of scope of work but have learned a lot through the experience. -Flat/meritocratic. You will have a voice here on important/interesting stuff if you have good ideas/put in effort, no matter how long you've been here and what your background is. Informal cross-disciplinary project teams are assembled here all the time. -Great people. I can count the number of negative experiences I've had with people here on one hand. People here are generous and helpful towards one another overall. Also, there are people who are damn smart and creative at various levels, especially in leadership. This gets reflected in the product. No one in the market is taking positions/chances like we are with our products. -Mission oriented. We're working on scaling education products that help students, many of whom are in struggling school districts. Many people working here cares deeply about the kids, not just the bottom line. I am one of them.
Minpunten
-The attention of the leadership is overall a lot more focused on content/product than on process. This means some middle managers are not proactive about actively cultivating skill sets and investing in employees. The confusing reporting structure makes accountability and feedback challenging. -The leadership is experiencing growing pains. This is the company's first foray into content. When you read up on Amplify's history, you will see that Wireless Generation, the predecessor company pre-acquistion, was built on assessment and intervention. Much of Amplify Learning leadership is a carry-over from the WG days. Scaling up to be able to create and deliver digital content at a nationwide scale is a daunting task. The leadership has wavered, made some bad investments, and pivoted. However, how can you not make mistakes when you're taking on this ambitious of a task in this tight of a timeframe? IMHO, the other reviewers were way too harsh on the leadership and not seeing things in context.