Pluspunten
- Great camaraderie and team spirit - Talented and skilled people who hang on to their jobs mostly out of passion, habit or for survival - Some decent benefits
Minpunten
This is a sad somber opaque red-taped-to-death place to work that has gone through so much amount of scandal, restructuring and shady activity, that it is now fully deprived of any articulated hopeful vision for the future. Old games on life support that just keep barely going because they are brands with enough IP power to be milked until Civilization shuts down, survival and extraction to the top upon the sweat and tears of underpaid, overworked skeleton crews cut down to their very bare bones until hardly anything is left or sustainable enough to be performing just at a normal level, a never ending Machiavellian game of political Survivor and musical chairs that is felt everywhere... Daybreak feels like a vampiric ghost company of something that used to be great or could have been great, reduced by so much of all the accumulated worst practices that have gone wrong in this industry over the years; and though you are certain to feel it from whichever position you occupy, it really is the little worker from QA or Customer Support that expectedly gets the full disregarding end of the stick: contracted, no benefits, understaffed, unsupported, minimum wage, no career path - and yet technical jobs that require an array of skills to do well and that are often considered as the differential edge for a good online gaming experience quality, especially for the retention of loyal players. A true modern tale of tech/video game exploitation from an ice cold abusive delusional unimaginative bean counting E-Staff surrounded by yes-men at the top, that just will never have the character to recognize its failures nor shortcomings to learn from them, has nothing generous to give to its staff nor its customers, but a karmically deserved inherited increasingly awful reputation.