I worked at Loot Drop for three years as a programmer on one of the game teams. The pros of working at Loot Drop were the experienced team, a good learning environment and good pay. It was a fun environment.
Minpunten
Some of the people were not traditional game industry people, and so there was sometimes a lack of understanding about why a particular feature might be important. Some dead wood.
The people. Most of the employees are friendly and fun and really passionate about the industry! There was always great lunchtime conversations.
Minpunten
The managing style had bad communication and I barely ever knew what was going on causing me to make assumptions and then stress out badly. The first week I went out to get lunch and when I came back I found that Friday's were days that the studio bought lunch for everyone and no one had told me. Still I got weird looks when I came back and realized how much of a jerk I must have seemed. I also missed the first scrum meeting and was told after the fact when and where the scrums were and not to miss it again. I never got a schedule or a deadline so I never knew if I was working too fast or too slow or where I stood with the company. So stressful.