Pluspunten
Ultimate flexibility: As a young professional, many of my peers at other companies tell me they are "putting in their time," showing up at 9, clocking out at 5, just to be seen by someone important. They complete projects quickly but spend time at the office primarily to signal to managers that they're "working hard." At Riot that's just not the case. No one cares when you get here and when you leave, as long as your following through on your commitments. Unlimited PTO, WFH as needed and zero micromanaging even for coordinators/associates. You're trusted and expected to figure out how to manage your time effectively; no one is going to tell you what to do and how/when to do it. Results are what matter. Being yourself: I hear this a lot from other Rioters: “Riot is the first workplace where I could really be myself." Riot is full of gamers who hid their passion at work before joining Riot; they’re the ex-MtG pros or DOTA streamers who’ve never been able to have a serious conversation with coworkers about their gaming without it being laughed at or belittled. At Riot, we play League and all types of games both at work and after work. We believe that understanding what’s going on in our industry, studying other games and then actually becoming players of them helps us do better work. Focus on Talent: Riot is a place where you have frequent conversations with managers and mentors about what you want to be working on, what you’re passionate about, what skills you want to grow in, what you can get better at and how your role helps you get closer to those things. While value to players and to Riot is an important component when deciding what team//projects/products someone works on, Riot takes extra care to make sure people are working on things that they’re excited about whenever they can. Instead of being told what you’re working on and what team you’re joining, you get to be a part of those discussions and push back when things don’t feel right. In the long term, I think this leads to people being happier at Riot and sticking around longer. I myself have worked on 6 different teams in a little under 5 years in 3 distinct roles. I didn't have to leave Riot to grow, explore my other interests and try something new. Perks: Riot definitely takes care of Rioters! Health benefits are amazing, there's subsidized lunch daily (and dinner if you’re working late!), an on-campus cafe for your afternoon latte, endless access to LaCroix, onsite yoga classes and massage services to name a few of my favorites. Seriously couldn’t ask for anything more.
Minpunten
Founded in 2006, I very much consider Riot to be in its early adolescence as a company: not quite one of the big game-making machines but definitely not a small indie studio either. With that, there are some big benefits, some of which I mention above: we’re often coming up with processes as we need them instead of following nonsensical, bureaucratic methods the company’s relied on forever. Teams also get the flexibility to pivot on product decisions if we have the data to back it up rather than having to stick to some 5 year plan laid out by executives who don’t really get it. That being said, our leadership teams and internal processes are also in their adolescence and aren’t quite ready to support the making of big, difficult decisions we need to make increasingly often. Calls are sometimes made by someone important without clear reasoning as to why they were made, or decisions are made only after a super long deliberation periods with countless other leaders from around the company. “The way things get done at Riot” is something to be understood over time, not absorbed by reading a handbook. And even once you understand it after years of observation, the answer is rarely simple or static. The process through which an idea turns into a product is incredibly unclear as is the process through which a team spins down and reallocates Rioters. If you like the structure, clarity and security that larger companies provide, Riot will be a painful place to work.