Ik heb via een hogeschool of universiteit gesolliciteerd. De procedure duurde 2 dagen. Ik heb gesolliciteerd bij NVIDIA in aug 2012
Sollicitatiegesprek
They came on campus recruitment for Graphics Design Engg. the interview round comprised of a brief intro about them and then a written technical test. It was completely subjective, but not very difficult. the questions comprised from all of the fields right from digital electronics to reasoning and aptitude questions to even one on C programming. the next round was the interview round where the asked about the setup and hold times, FIFO, FSM and also one on writing a C programming code.
Sollicitatievragen [1]
Vraag 1
Why does the necessity of setup time arises in a digital circuit?
Several long "skype" interviews about computer architecture, physical-based rendering, graphics API, "life of triangle", C++, algorithms, path-tracing , screen space shaders, (bvh, importance sampling) , linear algebra and analytical geometry,
Sollicitatievragen [1]
Vraag 1
Pipeline based architecture of CPU
GPU architecture components
Life of triangle
Ik heb via een werknemersdoorverwijzing gesolliciteerd. De procedure duurde 3 weken. Ik heb gesolliciteerd bij NVIDIA (Santa Clara, CA) in nov 2015
Sollicitatiegesprek
feedback very quickly after referred by my friend. technical interview for a summer intern. mostly is graphics and OpenGL question. interviewer is very nice, and we talked many professional topics. the stage is moving on, not sure I can get the offer.