We work a lot with Unity3D in combination with C#. Our 3D-models are made in Blender and ZBrush. In doing so, Photoshop, Illustrator and Substance3D are frequently used for UI art, concept art and texturing. We work according to the Scrum methodology using Scrumwise and use PlasticSCM as our version management systems. We are always on the lookout for students who are familiar and eager to work with these software.
Check out this video for more information!
You meet the following general qualifications
You meet more in depth programming qualifications
No code is no internship!
To become a Chicken intern we have the following restrictions:
Cool! Send an email to:
Use the subject: “[discipline] Internship application [your name]” and add the following to your email:
Meld je aan om reviews, anonieme beoordelingen en salarisgegevens te bekijken voordat je solliciteert.