C++ Software Engineer - werkgeversreview Senior C++ Software Engineer bij Playrix

4,0
4 apr 2026
Aanbevelen
Goedkeuring directeur
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Pluspunten

The technical depth here is real. Day to day you're programming game mechanics and logic, designing feature architecture, profiling and optimizing for memory and frame rate. The stack is solid: C++ as the main language, OpenGL ES and Metal for graphics, an in-house engine the team is actively developing. CI/CD and automated testing are properly set up, not an afterthought. AI assistants like Cursor are part of the workflow too, which speeds things up on routine tasks. Codebase is well-documented, team values good architecture. Fully remote, which works great. Compensation is competitive.

Minpunten

During crunch periods workload increases noticeably, but overtime is treated as justified rather than the norm.

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5,0
31 mrt 2026
Aanbevelen
Goedkeuring directeur
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Pluspunten

Involved early in development, not just endgame bug hunting. Automation is supported, team actually listens to QA feedback.

Minpunten

Internal profiler could use some improvements, would make debugging smoother.

5,0
29 mrt 2026
Aanbevelen
Goedkeuring directeur
Zakelijk vooruitzicht

Pluspunten

Working on features that go live to a huge player base - you actually see your work in the game and can track real player feedback. Team is one of the strongest in the mobile gaming industry, genuinely experienced people around you. Good autonomy for senior devs, and the team is open to using newer Unity features when it makes sense. Compensation is competitive and reflects the level of work.

Minpunten

Roadmaps evolve during development, need to stay flexible with priorities.

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